Unity
Let it Grow – UX Designer & Programmer
- Collaborated with 4 other team members.
- I took on the role of developing and designing the main menu and user interface within Unity using C#.
- I also played a role debugging other parts of the game.
Othello – Unity AR Programmer
- Collaborated with 2 other team members.
- I took on the role of developing the augmented reality functionalities within Unity and integrating the AR tools.
Ro Bros – Brackey’s Game Jam 2021
- Solo game project.
- The game is a platformer with the main mechanic of being able to switch back and forth between each robot to complete levels.
- Developed and designed everything. Except for asset art.
Midstone Project – Storyboard, Audio
- Collaborated with 2 other team members.
- This game was originally made inside a OpenGL/SDL game engine that we made.
- Helped transition the game from OpenGL to Unity.
- I took the role of managing this project.
- Setting team goals and scheduled bi-weekly meetings.
- Guided the game’s art direction to fit our theme and narrative.
- Directed the game’s narrative.
- I also took the role of programming text and audio functionality.
Unreal Engine
Equinox – Networking & Optimization
- Collaborated with a big team with 10+ members.
- I took the role of programming the networking of the game inside UE4 using C++ and blueprints.
- Helped on finding solutions of difficult problem on other parts of the game.
- Helped optimize in-game systems.
Isolation – Cinematographer
- Collaborated with 3 other team members.
- I took on the role as the cinematographer for a UE4 movie project, overseeing visual composition, camera dynamics, lighting, and scene staging.
Skee-Ball – UE4
- Solo project created in Unreal Engine 4.
- Created a skee-ball game where I demonstrate implementation of a scoring system using only C++.

OpenGL
OpenGL Samples
- Created a handful of OpenGL samples to demonstrate my understanding of the OpenGL API and C++.
Midstone Project
- Collaborated with 2 other team members.
- This was a 2D game created inside of an OpenGL/SDL game engine my teammates and I created together.
- Programmed the in-game text and audio functionality using SDL.
- Helped debug any engine issues.
Vulkan
Vulkan Graphics Engine
- One of my current projects where I demonstrate my understanding the Vulkan API.
- Currently a work in progress.

Other Projects
3D Models – 3DS Max
- Created some models from my favorite games inside 3DS Max.
Recoshet – GameMaker
- Programmed and designed everything about the game except for asset art.






















